It also ceases to hover if you grasp it or move more than 30 feet away from it. But the general assumption is 'no.' While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. Paladins most commonly wield this weapon. | GumshoeSRD When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. If you have a Ranger character you'll need to do a quick update to see these improvements. The GM chooses the type or determines it randomly. Dragon scale mail is made of the scales of one kind of dragon. 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. Other times, hunters carefully skin and preserve the hide of a dead dragon. It is a one handed longsword with an otherworldly, silver colored blade. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. Epic magic, also known as true dweomers1 or high-level magic, was magic of incredible power. Feb 11, 2018 - This Pin was discovered by Michel Kack. If you are proficient with shortswords or longswords, you are proficient with the sun blade. Longsword of Wounding Weapon (longsword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. | The Modern Path SRD You gain a +2 bonus to attack and damage rolls made with this magic weapon. | d20PFSRD While holding this shield, you can speak its command word as a bonus action to cause it to animate. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if it’s a construct. The sword gains 1d2 charges each day at dawn while you are attuned to it. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. You gain a +1 bonus to attack and damage rolls made with this magic weapon. This site may earn affiliate commissions from the links on this page. Charisma is your spellcasting ability for these spells. This longsword is normally found as a +0 sword and starts with 1d12-1 charges. You have a bonus to attack and damage rolls made with this magic weapon. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns. Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common. When your sworn enemy dies, you can choose a new one after the next dawn. Oct 29, 2020 - D&D homebrew magic items created by The D&D Coalition. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Armor (light, medium, or heavy), rare (+1), very rare (+2), or legendary (+3). This sword deals additional force damage equal to 1d6 + your Dexterity modifier. 7. Weapon (any sword that deals slashing damage), very rare (requires attunement). Once it hits a target, the ammunition is no longer magical. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. The sword has 1d8 + 1 charges. 5e Cursed Items. When the sword has no charges remaining, it loses this property. The poison remains for 1 minute or until an attack using this weapon hits a creature. Cantrips. The sword loses this property if it has no charges. This property of the armor can’t be used again until the next dawn. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). Discover (and save!) For the most part, they are only supposed to be flavor for characters. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Traveller SRD level 2 Removing the shield fails to end the curse on you. Re-rolling with a +5 CHA means you can reliably negate high level spells late game while still using the 3rd level slot and 1 sorc point. In addition, the weapon ignores resistance to slashing damage. According to the DMG, unless the DM decides otherwise, anything rarer than a simple Potion of Healing simply isn't for sale. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. You gain a +1 bonus to AC while you wear this armor. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. | d20 Anime SRD Back to Main Page → 5e Homebrew → Equipment. In addition, you can speak the sword’s command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. This javelin is a magic weapon. When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say, “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. Armor (light, medium, or heavy), rare (requires attunement). The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. Speaking the command word again or sheathing the sword puts out the light. This property can’t be used again until the next dawn. This bonus is in addition to the shield’s normal bonus to AC. You regain the ability to cast the spell in this way when you finish a long rest. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. The longsword is a traditional weapon of knighthood and valor. Giant’s Bane (Requires Attunement): You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. Your arcane research and the magic bestowed on you by your patron have given you facility with spells. dnd dnd 5e mtg dnd homebrew 5e magic items mtg darksteel darksteel mirrodin block magic item weapon longsword legendary requires attunement artifact equipment sword of … Various combat manuals and the design of historical, real-world weapons lend credence to the thought that the entire sword was considered a weapon. The lightning bolt turns back into a javelin when it reaches the target. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The cross guard is relatively wide with colorless, blue, red and yellow diamonds decorating it. 2 Medium: 15 gp: 1d8: 4 lb. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. If you have no hand free, it falls to the ground at your feet. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. You can use an action to cause thick, black poison to coat the blade. The GM chooses the type or determines it randomly from the options below. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. In either case, dragon scale mail is highly valued. Alastor is a longsword imbued with the power of electricity. 1: Races of Nature Unleashed (5e), Aegis of Empires 5: Race for Shataakh-Uulm (5E), Aegis of Empires 4: Legend of the Burning Star (5E). From D&D Wiki. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn’t a construct or an undead. Back to Main Page → 5e Homebrew → Equipment. Each creature of your choice in a. Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow. | Design Finder 2018 | FateCoreSRD You must use the second roll. While you’re wearing it, any critical hit against you becomes a normal hit. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. When you hit a dragon with this weapon, the dragon takes an extra 3d6 points of slashing damage. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. In the last session of my group's campaign, I found a sword, floating in an acidic and animate oozy liquid. | 13th Age SRD Morningstar, very rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. | Here Be Monsters Immediately after the attack, the weapon flies back to your hand. Wish: The sword has 1d4 – 1 charges. | OGN Articles You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Cursed Item Rarity Type Subtype Afilate Bracelets : very rare Wondrous Item Alchemical Animorpher : very rare Wondrous Item Clockwork All Seeing Eye : legendary Wondrous … You gain a +1 bonus to attack and damage rolls made with this magic weapon. While it overcomes the immunity to slashing damage from non-magical weapons, it has little else to recommend it unless attuned. New Pages | Recent Changes | Privacy Policy. The sword has the ability to deal additional damage depending on the intelligence of its wielder. The trident regains 1d3 expended charges daily at dawn. There is one magic item the sun blade that can be a longsword that does have the finesse property added to it. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. Weapon (mace), rare (requires attunement). The hammer regains 1d4 + 1 expended charges daily at dawn. The mace regains 1d3 expended charges daily at dawn. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. This is by far the most fun I've ever had playing a caster in DnD. The implication of this is that you could dip this longsword in molten silver without damaging the sword or the enchantment. Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. The ammunition is no longer magical notes: bonus: magic, was magic incredible... Can choose a new one after the next dawn you remain cursed, and you can extinguish all nonmagical within. 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